Kilburn – Roguelike – Update

One of my favorite game developer conference (GDC) talks is the Diablo postmortem by David Brevik. He details the nitty gritty of game design and development and show cases his…

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Unity Procedural Level Generation

I was unhappy with the assets and approaches I was finding for Unity procedural level generation. I had read about some developers taking prefab rooms and generating maps, but I…

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Portfolio Project: Update 1 – Simple FTP

Quick update to my portfolio projects, I’ve been working on a simple ftp client. Progress has been moving along, I’m able to connect, and query a list of files. I’ve…

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Python Update

Its been awhile since I’ve done an update. I’ve gotten swamped with work, and a side project as of lately and haven’t had the time to post as much as…

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