Kilburn – Roguelike – Update

One of my favorite game developer conference (GDC) talks is the Diablo postmortem by David Brevik. He details the nitty gritty of game design and development and show cases his…

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Unity Procedural Level Generation

I was unhappy with the assets and approaches I was finding for Unity procedural level generation. I had read about some developers taking prefab rooms and generating maps, but I…

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Roguelike – [Insert Name here]

Its been awhile since I posted an update. I took some time off from personal projects and have been focused in on finishing my CS degree with 4 classes left….

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Portfolio Projects

Inspired by this article, I’m going through some exercises to build out my coding portfolio. I started working on a simple FTP client that will connect, upload, and download files….

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Start of something new

This is the start of something new, something exciting, and something I want to document and share with all of you. I’m starting a blog challenge as of today. I’ll…

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