Kilburn – Roguelike – Update

One of my favorite game developer conference (GDC) talks is the Diablo postmortem by David Brevik. He details the nitty gritty of game design and development and show cases his…

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Unity Procedural Level Generation

I was unhappy with the assets and approaches I was finding for Unity procedural level generation. I had read about some developers taking prefab rooms and generating maps, but I…

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Unity 2D Fog of War

When I started down my journey of making a roguelike in Unity I knew fog of war was a feature I wanted. I’ve always liked the ambiance of the unknown,…

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Roguelike – [Insert Name here]

Its been awhile since I posted an update. I took some time off from personal projects and have been focused in on finishing my CS degree with 4 classes left….

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Portfolio Project: Update 1 – Simple FTP

Quick update to my portfolio projects, I’ve been working on a simple ftp client. Progress has been moving along, I’m able to connect, and query a list of files. I’ve…

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Portfolio Projects

Inspired by this article, I’m going through some exercises to build out my coding portfolio. I started working on a simple FTP client that will connect, upload, and download files….

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What is meta? (Dominaria Store Championship)

This post is the start of a new series I’ll be doing related to Magic The Gathering, I play competitively, and will be writing about my thought process, deck choices,…

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Python Update

Its been awhile since I’ve done an update. I’ve gotten swamped with work, and a side project as of lately and haven’t had the time to post as much as…

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C# Looping – Part 4

The beauty of code is the ability to do the same task in a repetitive nature with very little work. You could argue this is largely why computers were invented,…

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C# Dissecting Functions – Part 3

A quick google search of “What is a c# function?” yields this definition: A function is a group of statements that together perform a task. ** Throughout this tutorial I…

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