Kilburn – Roguelike – Update

One of my favorite game developer conference (GDC) talks is the Diablo postmortem by David Brevik. He details the nitty gritty of game design and development and show cases his…

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Unity Procedural Level Generation

I was unhappy with the assets and approaches I was finding for Unity procedural level generation. I had read about some developers taking prefab rooms and generating maps, but I…

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